Implementation

This project demonstrates my programming and creation abilities inside of UE5's new sound engine: MetaSounds.

The sounds and music were all created and implemented by me.

This project demonstrates implementation of sound effects and character sounds in Wwise.

The sounds were all created   in Ableton Live using various synthesizers and foley recordings. 

Software used is Unreal Engine 5 and Wwise.  Assets are from the Unreal Marketplace.

This project demonstrates adaptive and interactive music programming techniques in Wwise.

The music was created and implemented by me.

Software used is Unreal Engine 5 and Wwise. Assets are from the Unreal marketplace.

First Place at 'Jelly Jam 2023' Game Jam!

I contributed the Music, gameplay programing and created the soccer mini-game!

Click Here to download the game (windows)

Marpi OS  is a procedural experience where everything is generated randomly, within the parameters. 

In collaboration with Marpi Studio I created the music and sound effects using a real-time, synthesis plugin for Unity called 'Helm' (no audio files used!) and implemented the sounds using C#. 

Marpi OS available on Steam

P1-OM Asset Tracking

(Click to Enlarge)

Asset Management

I created the asset tracking system for P1-OM's sound team.

The system includes an interactive Google Spreadsheet, a Google Drive with automatic-backup on a Synology NAS, Miro board for asset requests and bug-tracking and the Wwise system in Github for version control and prototyping, all while maintaining an establish hierarchy of categories mirrored in Wwise.